查看 WTO专题视频教程 36个文件 南开大学 《3D Total SwordMaster 游戏角色CG剑客设计教程》3ds max、Maya [PDF]-简介及下载-电脑,游戏制作
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《3D Total SwordMaster 游戏角色CG剑客设计教程》3ds max、Maya [PDF]

大学视频教程,璇璇视频教程
资料录入:東京熱

更新时间:2007-08-22 20:26:00

文件大小:63 MB

语言要求:英文

资料类型:电子书

下载方式:电驴(eMule)下载

《3D Total SwordMaster 游戏角色CG剑客设计教程》3ds max、Maya [PDF]

网址:http://www.3dtotal.com/services/swordmaster/swordmaster.asp
分类: CG教程

著名CG网3DTotal的一份有关使用3ds max 设计剑客这一角色的教程。电子书版。值得大家学习。逐步地讲解在3ds max主流软件中制作剑客角色的过程.

The original character of the Swordmaster was created by Seong-wha Jeong and we had 3DTotal's in-house 3d artist Richard Tilbury, re-create the character in 3dsmax as well as create the textures in Photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering. We have also converted the tutorials into Cinema 4D, Maya, Lightwave and Softimage platforms. Even if you are not a user of one of them, the principles should be easily followed in nearly all other 3D applications.
The Swordmaster tutorials is spread over 8 Chapters which outline, in detail, the process for creating the Swordmaster below are the details.
Chapter 1: Modelling the Head
Chapter 2: Modelling the Torso
Chapter 3: Modelling the Arms & Legs
Chapter 4: Modelling the Clothing & Hair
Chapter 5: Modelling the Armour
Chapter 6: Mapping & Unwrapping
Chapter 7: Texturing the Skin & Body
Chapter 8: Texturing the Armour & Clothing

著名CG网3DTotal的一份有关使用Maya设计游戏剑客这一角色的教程。电子书版。值得大家学习。逐步地讲解在Maya主流软件中制作剑客游戏角色的过程.

The original character of the Swordmaster was created by Seong-wha Jeong and we had 3DTotal's in-house 3d artist Richard Tilbury, re-create the character in 3dsmax as well as create the textures in Photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering. We have also converted the tutorials into Cinema 4D, Maya, Lightwave and Softimage platforms. Even if you are not a user of one of them, the principles should be easily followed in nearly all other 3D applications.

The Swordmaster tutorials is spread over 8 Chapters which outline, in detail, the process for creating the Swordmaster below are the details.
Chapter 1: Modelling the Head
Chapter 2: Modelling the Torso
Chapter 3: Modelling the Arms & Legs
Chapter 4: Modelling the Clothing & Hair
Chapter 5: Modelling the Armour
Chapter 6: Mapping & Unwrapping
Chapter 7: Texturing the Skin & Body
Chapter 8: Texturing the Armour & Clothing

《3D Total SwordMaster 游戏角色CG剑客设计教程》3ds max、Maya [PDF]
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