1: Volume and Muscle 体积和肌肉的创建
学习有机建模技术和生产流程,创造高清拓扑和建立解剖体积和肌肉,以创造真实的人物。
Creating Digital Humans 1: Volume and Muscle
Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles.
Instant Access Run Time: 5 hrs. 50 min.
Software: Maya 8.5 or higher
2: Definition and Detailing 定义和细节
学习有机建模技术和生产流程,创造高清拓扑和建立解剖体积和肌肉,增加肌肉定义,以及详细设计的策略,以创造真实的人物。
Creating Digital Humans 2: Definition and Detailing
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Instant Access Run Time: 5 hrs. 49 min.
Software: Maya 8.5 or higher
3: UV and Texture Mapping UV以及纹理材质
学习有机UV纹理材质技术和生产流程,让你掌握这方面知识的诀窍以及从未使用过的方式,创意高清纹理设计和建立,增加纹理定义。
Creating Digital Humans 3: UV and Texture Mapping
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Instant Access Run Time: 6 hrs. 18 min.
Software: Maya 8.5 and up
4: Shading and Rendering 阴影及渲染
学习女性角色物体阴影和渲染技艺,让你掌握这方面知识的诀窍以及从未使用过的方式,创意照片级真实环境下的阴影以及角色渲染,以创造真实的人物。
Creating Digital Humans 4: Shading and Rendering
Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Instant Access Run Time: 2 hrs. 53 min.
Software: Maya 8.5 and up
也许是本人第一次发布资源的原因,很想让跟我一样喜欢这个教程的人尽快下完并看到,
但是上面就是上传的状态。上传可以达到60~100,下载如果不是下《风声》都不到10k(小水管,嘿嘿),……所以有没有高手教教我,如何让发布的东西上传的更多更快?难道要什么都不下……
感谢网友“Saraphlnes”提供的宝贵经验——压成一个文件,或者是一个一个发布,等CD1有源了再传CD2……
算了,好人做到底吧——我给你们再上传到网盘一份,只是在VeryCD发网盘的链接似乎不太合规矩。不过我倒是认真观察了我的上传列表——其中有的人始终有20~50k的速度,其他的却只有2~5k,这也许是地域的原因,不过的确不太合理……我是传到115网盘——可以选择电信或网通,右键选择迅雷,速度真的很快。这是照顾那些没有源的朋友,希望其他网友接着下,因为电驴不算最快但却是最稳定的!
115网盘下载链接【终于上传完毕】——
1.Volume_and_Muscle_CD1——网页链接——http://u.115.com/file/f64b4942fd
1.Volume_and_Muscle_CD2——网页链接——http://u.115.com/file/f6aab877b6
1.Volume_and_Muscle_CD3——网页链接——http://u.115.com/file/f61a366e63
1.Volume_and_Muscle_CD4——网页链接——http://u.115.com/file/f671f881d9
2.Definition_and_Detailing_CD1——网页链接——http://u.115.com/file/f6ec3d8c58
2.Definition_and_Detailing_CD2——网页链接——http://u.115.com/file/f68c762216
2.Definition_and_Detailing_CD3——网页链接——http://u.115.com/file/f3607a724b
2.Definition_and_Detailing_CD4——网页链接——http://u.115.com/file/f3568a514d
3.UV_and_Texture_Mapping_CD1——网页链接——http://u.115.com/file/f36207e182
3.UV_and_Texture_Mapping_CD2——网页链接——http://u.115.com/file/f3da08deef
4.Shading_and_Rendering——网页链接——http://u.115.com/file/f6449a4aa