书名 : Maya 8: The Complete Reference (Complete Reference Series)
作者 : by Tom Meade (Author), Shinsaku Arima (Author)
出版 : McGraw Hill publisher
ISBN : 0071485961
《Maya 8 完全参考》详细介绍了Maya 8.5的各项功能,包括高级渲染技术、高级动画技术、动力学、流体、Paint Effects、布料、毛发、编程技术等。结构清晰,语言流畅,内容详实,从各个方面展现了Maya的强大功能,便于读者快速掌握和学习。本书注重实际操作技能的培养,采用命令讲解与实例教学相结合的方式,由浅入深地讲解了使用Maya 8.5进行三维动画制作的操作方法与制作流程。
Maya 8: The Complete Reference shows you how to use the latest version of Maya to its full potential. You’ll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction.
- Build 3D models using polygons, NURBS, and subdivision surfaces
- Use displacement maps to enhance geometry
- Create and skin skeletons
- Connect the attributes of any nodes together
- Build a control rig to manipulate skeletons
- Create your own tools using MEL scripts
- Master the Hypershade to control textures, cameras, and lights
- Work with the Artisan tools, Paint Effects tools, and 3D Paint tools
URL: http://www.amazon.com/exec/obidos/tg/detail/-/0071485961/
Table of Contents
Introduction to Maya
Chapter 1. Core Concepts
Chapter 2. The Maya UI (3D Modeling)
Chapter 3. Polygonal Modeling
Chapter 4. Organic Modeling (modeling a head)
Chapter 5. NURBS basics
Chapter 6. Hard Surface Modeling with NURBS (Modeling an Airplane)
Chapter 7. Preparing Models for animation (Character Setup)
Chapter 8. Introduction to deformers
Chapter 9. Skin Deformers (joints)
Chapter 10. Additional Deformers
Chapter 11. Connecting Nodes
Chapter 12. Character Controls
Chapter 13. MEL Scripting
Chapter 14. Full Body IK (Animation)
Chapter 15. Animation Basics
Chapter 16. Character Animation
Chapter 17. Animation Pipeline (Using Motion Capture) (Texturing Lighting and Rendering)
Chapter 18. Texture and Lighting Basics
Chapter 19. Texturing in practice (Texture Hard Surface Object) (Texture Organic Model (Head)
Chapter 20. Maya paint
Chapter 21. Lighting (Types of lights) (Lighting Indoor Scenes) (Lighting) (Particles, Emitters, and Fields)
Chapter 22. Particles and Fields
Chapter 23. Advanced Particle Systems and effects
Chapter 24. Rigid and Sorf Body Dynamics
Chapter 25. Maya Hair
Chapter 26. Maya Cloth (Post Production)
Chapter 27. Rendering for Post-Production
Chapter 28. Compositing in Post-Prod (Case Study)
Chapter 29. The making of the Worm