DOVER STUDIOS MAYA: Surface Materials
作者讲述了反射金属、玻璃材质、环境贴图的制作方法。
本教程为动画师、视觉效果艺术家和游戏开发人员提供了一个Maya中表面材料的制作方法。主题包括:探讨共同的物质属性,遮荫模式,镜面聚焦,凹凸纹理映射,纹理映射,三维发射,知识产权渲染和射线追踪。
This DVD provides an introduction to surface materials in Maya for animators, visual effects artists, and game developers. Visual effects artists, Andrew Hazelden & Russell Hazelden, share countless tips and techniques that will help you create realistic surface materials.
Maya: Surface Materials begins with an overview of the many render nodes available in the Hypershade. Essential topics include: exploring common material attributes, shading models, specular highlights, bump mapping, texture mapping, 3D projections, IPR rendering and raytracing.
The disc shows in detail the methods used to render reflective metallic and glass surfaces, and discusses photographic techniques used to create environment maps.
No steps are left out and every detail is explained with easy to follow step-by-step instructions.