查看 国际经济学视频教程 97个文件 南开大学 《基于点的计算机图形学综述》(Point-Based Graphics)PDF-简介及下载-电脑,编程开发,编程思想
首页| 如何下载(?) | 网站地图
大学视频教程网logo点击查看更多 大学视频教程
网站地图 | 当前位置: 大学视频教程网电脑编程开发编程思想 → 《基于点的计算机图形学综述》(Point-Based Graphics)PDF

《基于点的计算机图形学综述》(Point-Based Graphics)PDF

大学视频教程,璇璇视频教程
资料录入:東京熱

更新时间:2007-10-11 23:35:00

文件大小:23 MB

语言要求:英文

资料类型:电子书

下载方式:电驴(eMule)下载

《基于点的计算机图形学综述》(Point-Based Graphics)PDF

书名 : Point-Based Graphics (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
作者 : by Markus Gross (Editor), Hanspeter Pfister (Editor)
出版 : Morgan Kaufmann publisher
日期 : July 06, 2007
页数 : 552 pages
ISBN : 0123706041

点采样几何作为一种新的曲面表示方式,无需存储维护全局一致的拓扑信息,能对复杂的3D模型进行高效的绘制和灵活的几何处理,受到了广泛关注.详细分析了近20年来基于点的计算机图形学的发展过程,对计算机图形学中基于点的技术框架作了详细的介绍,特别是点云表示、点云造型、点云绘制等方面的新近展.通过介绍点造型表示、造型、绘制的基本思想,分析比较相应的关键技术,提出了一些未来研究建议.

URL: http://www.amazon.com/exec/obidos/tg/detail/-/0123706041/

Description
This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. The book will also present efficient data structures for hierarchical rendering on modern graphics processors (GPUs). In addition it will address methods for geometric processing, filtering and resampling of point models. The last part of the book will be devoted to Pointshop3D, open-source software for the design of new algorithms for point-based graphics. Both editors have worked in computer graphics for many years and have pioneered the field of point-based graphics. They have published a large number of papers in journals and conferences on this topic. They have founded the IEEE/EUROGRAPHICS annual Symposium on Point-based Graphics, which was held this year for the second time. They also taught numerous courses on the topic at international conferences, including ACM SIGGRAPH and EUROGRAPHICS.
Audience
Developers in games, film special effects, graphics hardware, 3D scanning, imaging, animation, and geometric modeling. Researchers in graphics, visualization, and imaging. Students in advanced computer graphics.
Contents
1. Introduction (Gross, Pfister)
2. A Historical Perspective (Levoy)
3. Acquisition
4. Foundations and Representations
5. Digital Processing
6. Rendering
7. Physics Based Animation
8. Selected Topics
9. Outlook (Gross, Pfister)
Bibliography
Index
大学视频教程 No Rights Reserved.