MAYA之Mental Ray皮肤渲染
Gnomonology Skin shader with Mental Ray
本教程绘制皮肤的自然外观,半透明性, 高光和反射实现来实现快速皮肤材质. 本教程展示如何建立必要的遮阳网和管理的许多属性资料. 而快速皮肤材料确有综合控制高光和反射, 我们也要看如何落实分层的Shader ,让更高层次来控制这些现象. 使用女性头部作为我们讲解的实例,我们从头开始,并观察每一步的过程, 同时解释我们创造性决定背后的逻辑
Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions.
全片三章节:
《Skin Shading with Mental Ray
Chapter One: Working with the Fast-Skin Material》
Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions
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《Skin Shading with Mental Ray
Chapter Two: Mapping Color, SSS Layers and Bump》
Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions.
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《Skin Shading with Mental Ray
Chapter Three: Layering Specularity and Reflections》
Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions.