Gnomon Character Modeling Techniques For Production: 3ds Max8.0最新完整角色模型技术和工具
In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®.
Max Modeling tools
Using PolyBoost Tools
Poly by Poly Modeling
Detailing in ZBRush
Retopologizing Hi-res Objects
Building Props
Setting Up Lighting/Camera Rig
Basic Brazil Techniques
Hair FX Set up
Basic BodyPaint and Material Editing
Rigging for a Pose
在该DVD里,Ian演示了有关在3ds Max中快速创建完整的角色模型的技术和工具,带领你在Blur Studio中的基本角色制作流程。
他使用Max内建的工具和PolyBoost插件。他还使用ZBrush方便地增强对象,以及丰富角色的细节。建模结束后,Ian讲述了如何设置Hari FX的毛发以及灯光、摄影机等。该教程史Max的基本多边形建模,适用于该软件各种水平的用户。
用到的软件:Max;PolyBoost;ZBrush;BodyPaint和Photoshop。
内容包括:
Max建模工具
使用PolyBoost工具
多边形建模
ZBRsh细节
创建 Props
设置灯光和摄影机
Brazil基本技术
毛发设置
基本BodyPaint和材质编辑
Pose的Rigging
章节:
01:设置角色模版
02:角色的基本灯光Rig/Bloking,1
03:角色的基本灯光Rig/Bloking,2
04:为对象丰富细节
05:角色的细节,1
06:用Paint Over细化角色形状
07:角色的细节,2
08:毛发,用HairFX设置风格
09:用Biped来Rigging,1
10:用Biped来Rigging,2
11:最终渲染