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《XML语言编程》XML How to Program PDF

大学视频教程,璇璇视频教程
资料录入:斯巴达克斯

更新时间:2006-03-29 00:03:00

文件大小:24 MB

语言要求:英文

资料类型:电子书

下载方式:电驴(eMule)下载

中文名称:XML How to Program
版本:PDF
简介
《XML语言编程》XML How to Program PDF
XML How to Program (1st Edition) (Paperback)
by Harvey M. Deitel, Paul J. Deitel, T. R. Nieto, Ted Lin, Praveen Sadhu
Browse: Front Cover | Table of Contents | Excerpt | Index | Back Cover | Surprise Me!


Book Description
Preface Live in fragments no longer. Only connect. Edward Morgan Forster Welcome to the exciting world of XML! This book is by an old guy and four young guys. The old guy (HMD; Massachusetts Institute of Technology 1967) has been programming and/or teaching programming for 40 years. The four young guys (PJD; MIT 1991, TRN; MIT 1992, TML; Carnegie Mellon 2001, PS; Northeastern 2000) have each been programming and/or teaching programming for many years. The old guy programs and teaches from experience; the young guys do so from an inexhaustible reserve of energy. The old guy wants clarity; the young guys want performance. The old guy seeks elegance and beauty; the young guys want results. We got together to produce a book we hope you will find informative, challenging and entertaining. Why We Wrote XML How to Program Today, XML is arguably the hottest technology in the computer industry. Therefore, university professors are eager to incorporate XML into their undergraduate and graduate Internet, Web, e-business and e-commerce curricula. Professionals are eager to use XML in their industrial-strength information-technology applications. Students are highly motivated by the fact that they are learning a leading-edge technology (XML) that will be immediately useful to them as they leave the university environment and head into a world where the Internet and World Wide Web have a massive prominence. After mastering the material in this book, students will be well prepared to take advantage of the Internet and the Web as they take upper-level courses and venture into the rapidly changing programming world. XML How to Program is the latest book in the Deitel/Prentice Hall How to Program series. It is distinguished by its focus on XML-based application development using programming languages such as Java, VBScript and Perl. We have syntax-colored the code throughout the book. The key focus of this book is applications development with XML. Our audiences care about XML processing on the client, XML processing on the server, using XML encoded data as a database, etc. Many XML books are reference manuals with exhaustive listings of features. That is not our style. We concentrate on creating real, working applications. We provide the live-code examples on the CD accompanying this book (and on www.deitel.com ) so that you can run the applications and see the results. We are excited about the enormous range of possibilities XML has to offer. We performed extensive research for this book and located hundreds of Internet and Web resources (which we provide as live links on the CD-ROM that accompanies this book and on www.deitel.com ) to help you learn about XML and its related technologies. These links include general information, tutorials and demonstrations. Please read the tour of the book in Chapter 1 to familiarize yourself with the XML technologies we present. A cutting-edge technology, XML is constantly evolving. This creates tremendous challenges for us as authors, for our publisher Prentice Hall, for instructors, and for students and professional people. We have worked hard to create useful live-code examples to help you master XML quickly and effectively. All of the code examples are on the accompanying disk and are available for free download from our Web sites: www.deitel.com www.prenhall.com/deitel Teaching Approach XML How to Program contains a rich collection of examples and exercises drawn from many fields to provide the student with a chance to solve interesting real-world problems. The book concentrates on the principles of good software engineering and stresses clarity. We avoid arcane terminology and syntax specifications in favor of teaching by example. The book is written by educators who spend most of their time writing about and teaching edge-of-the-practice programming topics. Live-Code Teaching Approach The book is loaded with live-code examples. This is the focus of the way we teach and write about programming, and the focus of our multimedia Cyber Classrooms and Web-Based Training Courses as well. Each new concept is presented in the context of a complete, working program immediately followed by one or more windows showing the program's input/output dialog. We call this style of teaching and writing our live-code approach. We use programming languages to teach programming languages. Reading these programs is much like entering and running them on a computer. XML How to Program shows how to create Web sites starting with HTML programming, then rapidly proceeding to programming in XML. HTML and XML are considered to be markup languages rather than programming languages, but many of our examples use XML in the context of Java, VBScript, Active Server Pages, Perl and javascript. For those readers who wish to review these programming technologies, we include full-chapter introductions to VBScript, Active Server Pages, Perl and Java. The Java treatment is especially substantial. World Wide Web Access All of the code for XML How to Program (and our other publications) is on the Internet free for download at the Deitel and Associates, Inc. Web site -- www.deitel.com Please download all the code and run each program as you read the text. Make changes to the code examples and immediately see the effects of those changes. It is a great way to learn programming. Note: You must respect the fact that this is copyrighted material. Feel free to use it as you study, but you may not republish any portion of it in any form without explicit permission from Prentice Hall and the authors. Objectives Each chapter begins with a statement of Objectives. This tells students what to expect and gives them an opportunity, after reading the chapter, to determine if they have met these objectives. It is a confidence builder and a source of positive reinforcement. Quotations The learning objectives are followed by quotations. Some are humorous, some are philosophical, and some offer interesting insights. Our students enjoy relating the quotations to the chapter material. Many of the quotations are worth a "second look" after you read each chapter. Outline The chapter Outline helps students approach the material in top-down fashion. This, too, helps students anticipate what is to come and set a comfortable and effective learning pace. Example XML documents (with Program Outputs) We present features in the context of complete, working XML documents. This is the focus of our teaching and our writing. We call it our live-code approach. Each Web document is followed by the outputs produced when the document is rendered in a Web browser (We use both Microsoft's Internet Explorer 5 and Netscape 6) and its scripts are executed. This enables students to confirm that the Web pages are rendered as expected. Reading the book carefully is much like entering the code and rendering these documents on a computer. The documents range from just a few lines of code to substantial examples with several hundred lines of code. Students should download all the code for the book from our Web site, and run each program while studying that program in the text. Illustrations/Figures An abundance of charts, line drawings and program outputs is included. Programming Tips We have included programming tips to help students focus on important aspects of program development. We highlight these tips in the form of Good Programming Practices, Common Programming Errors, Testing and Debugging Tips, Performance Tips, Portability Tips, Software Engineering Observations and Look-and-Feel Observations. These tips and practices represent the best we have gleaned from a total of almost eight decades of programming and teaching experience. One of our students a mathematics major told us that she feels this approach is like the highlighting of axioms, theorems and corollaries in mathematics books; it provides a foundation on which to build good software. Good Programming Practices Good Programming Practices are highlighted in the text. They call the students attention to techniques that help produce better programs. When we teach introductory courses to nonprogrammers, we state that the "buzzword" of each course is "clarity, " and we tell the students that we will highlight (in these Good Programming Practices) techniques for writing programs that are clearer, more understandable and more maintainable. Common Programming Error Students learning a language especially in their first programming course tend to make certain kinds of errors frequently. Focusing on these Common Programming Errors helps students avoid making the same errors. It also helps reduce long lines outside instructors' offices during office hours! Performance Tips In our experience, teaching students to write clear and understandable programs is by far the most important goal for a first programming course. But students want to write the programs that run the fastest, use the least memory, require the smallest number of keystrokes, or dazzle in other nifty ways. Students really care about performance. They want to know what they can do to "turbo charge" their programs. So we have include Performance Tips to highlight opportunities for improving program performance. Portability Tips Software development is a complex and expensive activity. Organizations that develop software must often produce versions customized to a variety of computers and operating systems. So there is a strong emphasis today on portability, i.e., on producing software that will run on a variety of computer systems with few, if any, changes. Achieving portability requires careful and cautious design. There are many pitfalls. We include Portability Tips to help students write portable code. Software Engineering Observations The Software Engineering Observations highlight techniques, architectural issues and design issues, etc. that affect the architecture and construction of software systems, especially large-scale systems. Much of what the student learns here will be useful in upper-level courses and in industry as the student begins to work with large, c...
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