Gnomon Global Illumination: Interiors V-Ray Lighting Techniques
简介:
这是继第一张DVD(Global Illumination: Exteriors)后的又一有关3ds max全局照明方面的高级视频教程,全局照明是MAX渲染器的一种高级的照明聪明算法,它能实现光能传递的特殊渲染效果,用来模拟真实的环境光线。Christopher Nichols 这次解释了有关外部全局照明和内部GI的不同之处。Christopher把重心放在了数字概念设计和探究内部灯光照明的GI问题上。包括各种各样可被使用的灯光照明来源,还有如何使空间技术在照明方面扮演重要的角色。Christopher示范了有序灯光来源,外界灯光,IES 照明,区域照明之间的不同之处,还阐述了几何学和阴影是如何影响到一个照明场景的。另外,伴随着灯光投射现象在内部的 GI 中扮演重要的角色后, 此教程还讲述了很多专业性的技术:比如如何使用 V-Ray,光子映射和光贮藏等。Christopher也探究了烘焙照明在材质中的运用,通过此教程对有关全局照明: 内部的学习, 你将会一个全新的灯光世界中见到内部空间的视图。这张高级教程是学全局照明的您身临其境接触顶级设计师的好机会,能给予你光照技法的高度启迪。可少走许多设计弯路!
使用方法:
1:解压rar 2:为ISO格式(安装Alcohol 120%进行虚拟或直接DVD刻录) 3:得安装Quicktime与Ensharpen Codec最新版进行播放。
主题:
Principles of Global Illumination (全局照明原理)
Specular and Diffuse Reflection (镜面反射和漫反射)
Comparison of Different Techniques Sky Lights (Sky 灯光的不同技术比较)
mage Based Lighting (基于Mage的灯光照明)
Using HDRIs (HDRIs的使用)
Animation Issues in GI (GI中的动画问题)
Baking Lighting Animation (动画烘焙照明)
章节内容:
01: Key Elements from the Exteriors DVD (外部照明教程中的关键元素)
02: Interior Versus Exterior GI(内部与外部GI的对比)
03: Lighting Interiors with Exterior Light(部内照明与外部照明)
04: Other Interior Light Sources(其它内部灯光的来源)
05: Lots of Secondary Bounces(许多次要性的反弹作用)
06: Baking Lighting into Textures(烘焙照明在材质在的运用)
07: Lighting Scenario 1 (照明情节1)
08: Lighting Scenario 2 (照明情节2)
GNOMON.GLOBAL.ILLUMINATION.INTERIORS.VRAY.LIGHTING.TECHNIQUES
Continuing from his first DVD, Global Illumination: Exteriors, Christopher
Nichols explains how interior global illumination differs from exterior GI.
Christopher focuses on the concept of digital sets and explores issues of
interior lighting for GI, including the variety of light sources that can
be used, as well as how space plays an important role in lighting.
Christopher demonstrates the differences between regular light sources,
environment light, IES lighting, area lights, and even how geometry and
shaders can affect the lighting of a scene. Additionally, since bouncing
light plays an important role in interior GI, this lecture looks at some
special techniques such as using V-RayÆs photon mapping and light cache.
Christopher also explores the idea of baking lighting into textures, which
is a useful technique for some situations.
With Global Illumination: Interiors, you will see the rendering of an
interior space in a whole new light.
Over 3 hours of lecture.
有关作者的简介:
Christopher Nichols作为Sony Pictures Imageworks高级灯光技术指导的他曾工作于像Digital Domain这样有名的工作室,并且参与了《I,Robot》《后天》《绝密飞行》....等电影的高级灯光技术制作。他最初同时也是高级建筑设计师,后来加入国际影视视觉特效行业,主要就是高级灯光技术方面的应用...