查看 数据库原理与应用视频教程 39讲 武汉大学 《SYBEX MAYA高级技术奥秘》(SYBEX.MAYA.SECRETS.OF.THE.PROS.2ND.EDITION)第二版[Bin]-简介及下载-电脑,3D设计,Maya
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《SYBEX MAYA高级技术奥秘》(SYBEX.MAYA.SECRETS.OF.THE.PROS.2ND.EDITION)第二版[Bin]

大学视频教程,璇璇视频教程
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更新时间:2005-06-18 07:43:00

文件大小:573 MB

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中文名称:SYBEX MAYA高级技术奥秘
英文名称:SYBEX.MAYA.SECRETS.OF.THE.PROS.2ND.EDITION
资源类型:Bin
版本:第二版
地区:美国
语言:英语
简介
转自TLF

《SYBEX MAYA高级技术奥秘》(SYBEX.MAYA.SECRETS.OF.THE.PROS.2ND.EDITION)第二版[Bin]

语言:英语
主页:http://www.sybex.com/sybexbooks.nsf/booklist/4345
类型:书籍

QUOTE第一个是该书的PDF文档 第二个是电子书形式 包括各种动画和必要的支持文件

主讲:John Kundert-Gibbs, Dariush Derakhshani, et al.

这本第二版的获奖书籍,给maya的有经验的使用者带来灵感。在这个与众不同的Maya 出版物中,两个maya专家揭示了在CG项目中如 Matrix, Shrek 2, and X-men中使用的技巧。

涵盖的内容:

- 使用 Maya Cloth 制作复杂的动作增强流动性和真实性。
- 运用非照片似的渲染技术,制作类似印象派图画的作品。
- 模拟真实世界的相机动作。
- 制作自然灯光效果。
- 确保建模到索具到动画到灯光的数据传输的正确性。
- 使用Maya Hair's dynamic curves控制 IK 链、变形和表面。
- 使用动态效果来制作柔性物体,给动画增加效果。
- 使用Maya内建噪音功能来制作 Matrix三部曲中使用的效果
- 制作一个人物脸部

QUOTEChapter 1: Working with Maya Cloth
Work Flow with Cloth
Tutorial: Making a Skirt
Setting Up Cloth for General Animation
Interacting with Collision Objects
Affecting Cloth Motion Using Constraints
Avoiding Cloth Problems During Character Animation
Manually Updating Cloth
Saving Your Work
Alternative Uses for Maya Cloth
Always Learning

Chapter 2: Non-Photorealistic Rendering Techniques
Photorealism and Non-Photorealism
Integrating Hand-Drawn Textures with 3D Models
Creating Impressionistic-Style Images
Always Learning

Chapter 3: Realistic Camera Movement
CG Cinematography
Maya Camera Types
Creating a Dolly-and-Pan Shot Using a Two-Node Camera
Camera Lenses and Focal Lengths
Creating a Dolly Zoom
Re-creating Advanced Camera Motion
Capturing Camera Motion with Maya Live
Always Learning

Chapter 4: Radiosity and Image-Based Lighting Techniques in Production
A Quick Review
Using the Fresnel Effect
Ambient Occlusion
Illuminating Global Illumination
An IBL Real-World Application: Katana
Real-World Application: Research Lab
Additional Things to Try
Essential Techniques
Always Learning

Chapter 5: The Character Pipeline
The Structure of Things
Pipeline Flow Control
The Golden Rules of a Successful Pipeline
Defining a Character for the Pipeline
Creating a Ref Window
Expressions and Utility Nodes in Rigs
Always Learning

Chapter 6: Hair Systems
Hair at a Quick Glance
Using Hair Curves as Deformers
The Breaking Rope Effect
Driving a Character’s Secondary Motion
Animating a Shark
A Dancing MP3 Player
Always Learning

Chapter 7: A Dynamics Collection: Flexible Objects
The Antenna: A Three-Pronged Approach
Car Suspension Using Hair Dynamics
Raining Cats and Dogs
The Ring
Always Learning

Chapter 8: The Art of (Maya) Noise
First, a Little Theory
Building a Variable-Speed Fountain of Water
Creating an Energy Vortex
Generating a Hermite Electric Arc
Always Learning

Chapter 9: Advanced Character Modeling Using Polygons and Subdivision Surfaces
Modeling Concepts
Modeling the Face
Always Learning

Index



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